Kerkythea

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Kerkythea
Kerkythea logo

Kerkythea is capable of rendering photorealistic caustics and global illumination.
Developed by Ioannis Pantazopoulos
Latest release Kerkythea 2008 Echo / 2008-10-18; 177 days ago
Operating system Microsoft Windows, Linux, Mac OS X
Type 3D Graphics Software
License Freeware
Website Kerkythea

Kerkythea is a freeware rendering system that supports raytracing. Currently, it can be integrated with 3ds Max, Blender, SketchUp, Silo and Wings3D (generally any software that can export files in obj and 3ds formats). Kerkythea is a standalone renderer, using physically accurate materials and lighting.

Contents

[edit] History

Kerkythea started development in 2004 and released its first version on April 2005. Initially it was only compatible with Microsoft Windows but an updated release on October 2005 made it Linux compatible. It is now also available for Mac OS X.

[edit] Exporters

There are 6 official exporters for Kerkythea.

Blender
  • Blend2KT
  • Exporter to XML format
3D Studio Max
  • 3dsMax2KT 3dsMax Exporter
GMax
  • GMax2KT GMax Exporter
SketchUp
  • SU2KT SketchUp Exporter
  • SU2KT Light Components

[edit] Features

Supported 3D File Formats

  • 3DS Format
  • OBJ Format
  • XML (internal) Format
  • SIA (Silo) Format (partially supported)

Supported Image Formats

  • All supported by FreeImage library [ JPG, BMP, PNG, TGA, HDR included]

Supported Materials

  • Matte
  • Perfect Reflections/Refractions
  • Blurry Reflections/Refractions
  • Translucency (SSS)
  • Dielectric Material
  • Thin Glass Material
  • Phong shading Material
  • Ward Anisotropic Material
  • Anisotropic Ashikhmin Material
  • Lafortune Material
  • Layered Material [Additive Combination of the Above with use of Alpha Maps]

Supported Shapes

Supported Lights

  • Omni Light
  • Spot Light
  • Projector Light
  • Point Diffuse
  • Area Diffuse
  • Point Light Spherical Soft Shadows
  • Ambient Lighting
  • Sky Lighting [Physical Sky, SkySphere Bitmap (Normal or HDRI)]

Supported Textures

  • Constant Colors
  • Bitmaps (Normal and HDRI)
  • Procedurals [Perlin Noise, Marble, Wood, Windy, Checker, Wireframe, Normal Ramp, Fresnel Ramp]
  • Any Weighted or Multiplicative Combination of the Above

Supported Features

Supported Camera Types

Supported Rendering Techniques

Application Environment

  • OpenGL Real-Time Viewer [basic staging capabilities]
  • Integrated Material Editor
  • Easy Rendering Customization
  • Sun/Sky Customization
  • Script System
  • Command Line Mode

[edit] External links

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